Guitar Hero at 20 – The Plastic Guitar That Bridged Generations Among Rock Fans
It has been two decades after the legendary game first launched across the Atlantic, giving players everywhere the means to become rock legends. Figuratively speaking, though you'd be hard-pressed telling that anyone who's mastered the epic lengthy guitar solo in front of an enthusiastic living-room audience.
Created by Harmonix, Guitar Hero gave players a guitar-shaped controller to match on-screen cues scrolling down the screen synchronized to a song. Each riff mimicked specific notes, creating the sensation of a genuine live show.
Harmonix had already tried its hand with rhythm games prior to teaming up with the publisher, later purchased by Activision in 2006. Collaboratively, they established the groundwork for an unlikely massively profitable franchise that had a significant impact on numerous of the artists included, introducing classic bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, recalls the early financial challenges in securing the recordings – even though initial releases primarily featured rerecorded tracks.
“We reproduced all the music because the dollar figure prohibitive,” he explains. “Despite having the necessary permissions by themselves, it proved nearly impossible. We couldn’t get bands like the Who – RedOctane had virtually no money, and our team was fairly certain it would fail. However, when the game took off, album purchases airtime were going up, all artists desired to be in.”
He adds: “Among the remarkable aspects was the number of parents got in touch expressing gratitude for exposing their kids to the songs they adored. It evolved into an intergenerational thing.”
Timeless Music Finds a New Audience
Northern Irish group one featured act had their track in the 2008 release the popular installment. Guitarist the artist recalls the way the game brought older hits back into vogue: “Guitar Hero provided a larger, younger audience. Generally this had been seen as outdated material, but then once it got featured on the title young people discovered it, abruptly it became trendy. That legitimised the genre, and got rid of the ‘dad rock’ label. It provided all our music renewed popularity.”
In 2008, the band's first record remained not available stateside, meaning the game served as a primary platform for exposure for the band during their US tour supporting the rock giants. “The roadies were playing the song on the tour bus, and several knew us from Guitar Hero,” he notes.
Major Band Spin-offs Enduring Influence
Music's heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around each band’s catalogue and related lore, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the group greater revenue compared to their records. It moved well over half a million units upon release, while sales of their songs saw an increase of up to 40% at a time as the industry faced decline.
The series continues to inspire quick-handed fanaticism within the community. Recently, a streamer completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with similar gameplay but an array of customisation options. The song is challenging enough on expert mode, let alone performed at increased tempo while hitting every one of its near 4,000 notes. They claimed it took nine months to accomplish.
“The game is a fun, imaginary experience. If you play Call of Duty, that doesn’t mean you ought to use actual weapons and go to war,” notes musician the artist.
The band had already wrapped up a successful tour when their hit appeared in the third game, yet he explains it made them widely recognized. “I recall our distributors informing us that we were records were moving rapidly,” he says. “Popularity surged when we next toured, and we were playing just before top acts on the Mayhem festival.”
Indeed, DragonForce’s exposure from Guitar Hero was so immense that it risked overshadow everything else the band has done. Recently, the song was used in a trailer for Despicable Me 4. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “Should you just hear one DragonForce song, it’s totally cool – each person has a unique musical journey and I’m glad we played a role in fans' experiences”.
The Lasting Impact of a Plastic Guitar
Top-tier promotion, be it for automobiles, clothes or video games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of being a music icon on the stage. Since the beginning, the creators believed humans have a natural human desire to make music, and they wanted to leverage innovation to allow people to participate”.
The majority installments came out over a mere five-year period between 2005 and 2010, including spin-offs such as the DJ version, complete with a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals waned, except for a short-lived revival in 2015.
Games such as Clone Hero and Fortnite Festival have maintained the community active, with expectations of a new product from the original publisher on the way. A new studio has begun work on its debut rhythm-based title. The initial creators are participating as special advisers. Are gamers ready to embrace a new entry in the spirit of the classic?
“Our team believed such titles might become similar to sports games allowing annual update every year,” he remarks. “With abundant new music that it could be perennially popular, so I’ve always been optimistic. It's entirely possible for it to continue with new generations.”